There are also a few randomly selected non-playable characters acting as referees or the audience for certain events. [69] Andrew Fitch of 1UP.com assured readers in his review that the less physically demanding gameplay of the DS version made the game accessible for extended periods of time. Mario & Sonic in the Beijing Olympics " in Japan), is a sports game developed and published by Sega for North America and … Shigeru Miyamoto (Senior Producer) [12] The types of Wii events are classified as athletics, gymnastics, shooting, archery, rowing, aquatics, fencing, and table tennis. Mario and Sonic at the New York 2024 Olympic Games is a game starring Mario and Sonic traveling to New York to be in the Olympic Games. The gameplay involves utilizing either or a combination of the Wii Remote and Nunchuk on the Wii or stylus and button controls on the DS in various ways to complete each event. [6], Nintendo Life praised the game in terms of controls, and numbers of events. There are five categories of trivia with matching mini-games that, once completed, will unlock the answer to trivia questions. As a result of this and to ensure quality, Nintendo partnered with the developer in-house. [1] The events closely follow rules and regulations of the specific sports. Sega Japan, Sega Sports For example, instead of drumming the controller, players have to quickly stroke the touchscreen.[6]. Mario & Sonic at the Olympic Games And in that spirit, we thought this the best time for Sonic and Mario to be in a game together. Le jeu est autorisé officiellement par le Comité international olympique par une licence permettant de devenir un jeu vidéo officiel sur les Jeux olympiques et c'est le premier jeu vidéo officiel des Jeux olympiques d'été de 2008. Another Mario Sonic Collaboration in the Works? Category:Mario and Sonic at The Olympic Winter Games at Scratchpad, the place for everybody and everything! Good luck! [4][5], On the Nintendo DS, Mario & Sonic was regarded as virtually the same game in design as its Wii counterpart;[2][6][14] however, opinions on its control scheme varied greatly. It is the first official video game of the 2018 Summer Olympic Games to be released, with a more realistic sports game released by Sega in 2018. Mario & Sonic sold over 10 million units and started a series of related sport video games to coincide with upcoming Olympic events. [59] Compared to the Wii version, the DS version's visuals are of the same style and its graphics are nearly on the same level. The game was officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia in 2005. [5] Mark Bozon preferred the remixed Nintendo and Sega music and thought the general Olympic-related music "[could] be a bit generic". It is a giant version of Beijing, London, and Rio combined with graphical updates, control updates, more characters, and upgraded dream/duel events with the addition of more dream events. Each competition offers a slight degree of difference. Forum . By taking control of one of these characters, the player participates in various events based on sports games from the Olympic Games. All-Around isn't really its own skill, but more of just being good enough in the other categories. Mario & Sonic on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Critics praised the multiplayer interaction of the Wii game, and variety of events of both versions, but criticized the Wii version for its complexity and its DS counterpart for not offering the same interaction between players. Like the previous entries in the Mario & Sonic series, Mario & Sonic at the Olympic Games Tokyo 2020 is designed to be a sports game whose cast consists of a crossover of characters from Nintendo's Super Mario franchise and Sega's Sonic the Hedgehog series. Mario & Sonic at the Olympic Winter Games (マリオ&ソニック AT バンクーバーオリンピック Mario to Sonikku atto Bankūbā Orinpikku, lit. [20] Despite the discussions, the idea was not acted on as it lacked a setting that would give the game "an exclamation mark". Games Movies TV Video. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. It was released in 1986. Mode(s) — Tagline. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. [72] The commercial success of Mario & Sonic at the Olympic Games started a series of Mario & Sonic sport video games to coincide with upcoming Summer and Winter Olympic Games. [19] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s. This is also Vector's first time being the only playable Team Chaotix member in a video game. All location names are based on the offcial logos, so Turin is referred to by its Italian name Torino while Salt Lake City is called Salt Lake. Mario & Sonic at the Olympic Games 2 is a brand new sports game Squeals. Toad: Cream and I are going to be rooting for you, Team Mario, Team Sonic. Co-Developed by SEGA's former rival, Nintendo. [11][14] Although the home console version also has online rankings, it lacks direct competition between players. [6][11], Both versions feature a gallery mode where brief facts about the Olympics can be found. The characters are split into four different groups of four characters each. 1 Gameplay 1.1 Single Match 2 Characters 2.1 Power Types 2.2 All-Around Types 2.3 Speed Types 2.4 Skill Types You have many Olympic sports to choose from, listed as follows. Mario & Sonic at the Olympic Winter Games is a 2009 sports and party game developed by Sega.Like its predecessor, it was published by Nintendo for Japan and by Sega for North America and Europe. In the aquatic events, Sonic wears a lifejacket since he cannot actually swim. Mario & Sonic brings together the title characters and 14 more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. Nintendo approved and partnered with Sega in-house to add another layer of quality control to the development. ", "Mario & Sonic at the Olympic Games (Wii) critic scores", "DS Review: Mario and Sonic at the Olympic Games", "Wii Review: Mario and Sonic at the Olympic Games", "First Impressions: Mario & Sonic at the Olympic Games", "Mario & Sonic at the Olympic Games (Wii)", "Reviews: Mario & Sonic at the Olympic Games", "Mario & Sonic at the Olympic Games Review (WII)", "Sega Announces 2008 Mobile Games Line-Up", "Sega shows off next big Olympics game, targets Wii and DSi", "Mario and Sonic Head to the Slopes in Mario and Sonic at the Olympic Winter Games", "Sega Sammy posts profits, Bayonetta platinum", "Mario & Sonic at the London Olympic Games playing November 15", "Appendix of Consolidated Financial Statements Year Ended March 31, 2012", "Mario & Sonic at the Sochi 2014 Olympic Winter Games Announced", https://en.wikipedia.org/w/index.php?title=Mario_%26_Sonic_at_the_Olympic_Games&oldid=1001303353, Articles containing Japanese-language text, Short description is different from Wikidata, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 19 January 2021, at 03:00. [27] Sega's Osamu Ohashi and Nintendo's Hiroshi Sato served as producers, Eigo Kasahara as director, and Teruhiko Nakagawa as composer. [14] Simon Jeffery, president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined. [49], As of December 28, 2008, 594,157 units of the Wii version and as of December 27, 2009, 383,655 copies of the Nintendo DS version has been sold in Japan. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee(IOC) through exclusive licensee International Sports Multimedi… Mario et Sonic aux Jeux olympiques (マリオ&ソニック AT 北京オリンピック, Mario ando Sonikku atto Pekin Orinpikku ) est un jeu vidéo de sport développé par Nintendo SPD et Sega Sports R&D. Producer(s) Cycling and 10m Platform Diving are exclusive Olympic events on this handheld. Both versions of Mario & Sonic at the Olympic Games have three similar modes of gameplay: Circuit mode, Single Match, and Mission mode. There is also a standard gallery theme. These environments are stylized to fit the art styles of the Mario & Sonic video games. [9][10] The two versions also have leaderboards that uses the Nintendo Wi-Fi Connection to display the best times and scores in each event. Both IGN and GameSpot favored archery and the fantasy events Mario & Sonic had to offer which IGN states ends up "stealing the show".[7][8]. Players control one character from a two-dimensional prospective through one-button commands. Sonic and Knuckles facing off in a fencing event. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series. [5] The DS game is the same in design, but due to lack of motion controls, its events are much less physically demanding than those on the Wii. Both the console and the handheld versions feature a gallery where facts and trivia can be found. [17] However, the figure for the final product was reduced and judo was omitted. Take your favorite fandoms with you and never miss a beat. An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game". Mario and Sonic have arrived at the Olympic Stadium, excited for the Olympic Games. Sean Ratcliffe, vice president of marketing at Sega of America said, "I think the key factor that decides the ongoing building of this franchise is basically success. There is an unlockable version of four of the Olympic events in the Wii game called "Dream Events". A common complaint was that Sega and Nintendo failed to set the first matchup between their mascots in the genre that made them famous—platform games. Register Start a Wiki. The Wii version has sold half a million units during its first 7 weeks of sale in the UK. Add new page. Mario & Sonic at the Olympic Games (Nintendo DS), the DS version of the first installment in the Mario & Sonic series, released in 2008. [54] The game is listed in the Guinness World Records Gamer's Edition 2010 book as the "Best-selling gaming character cross-over" with 7.09 million on Wii and 4.22 million copies on DS sold. Mario & Sonic at the Olympic Games is a sports game for the Wii with a Nintendo DS version of the game released as well. Some events such as 4x100 m relay race, allow the player to have a team of four characters. [9][10] Versus supports up to four people to use the wireless capabilities of the Nintendo DS to play events. It is the first installment on the Mario & Sonic series. X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating". [55], Although the Wii version of Mario and Sonic was awarded the "Best Wii game of 2007" at the Games Convention in Leipzig,[65] it received mixed reactions from game critics; the DS version had a similar reception. Rating(s) Announced a few days before April 1st, most fans regarded it as an early Aprils Fools joke, though once the images started to roll in, the fans were beyond shock. The game is officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. Mario & Sonic at the Olympic Games claims two-times of the top charts in the UK's Top 40 charts released by GameIndustry International and Chart-Track. As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. [6], Most publications agreed that the Wii counterpart of Mario & Sonic had clean textures and well-done animations; N-Europe's Iun Hockley thought that each character was pleasingly rendered,[67] and Thomas added that the graphics were "crisp and colorful". Both games follow rules and regulations of the specific sports. Gibson, Ellie (11 February 2008 archiveurl=. [77] Video games based on the Summer and Winter Games continue to be released. This is a Mario & Sonic at the Olympic Summer Games The brand new from Mario & Sonic series with this game for the Nintendo 3DS, Nintendo Wii U and Nintendo Switch. For example, in table tennis the player movement is controlled by the Wii, while the swinging of the racket is controlled by the player. [The Olympics is] about gathering everyone, from young to old, together. Explore. It functions similar to the Rio olympics, as it has a tournament mode where you can unlock playable guest characters. The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. In the USA Wii commercial of the game, the played song is called "The Final Countdown" by the Swedish hard rock, heavy metal and glam metal band Europe. Wikis. [17] The developer adopted the IOC's mission to promote a sporting spirit and wanted to interest young people in the Olympics with its newly acquired license. [48] Electronic Entertainment Design and Research analyst Jesse Divnich argued the game is a fitting example of brand awareness' role in determining Wii game sales. It was developed by Nintendo and Sega and was published by Sega. [7] These environments are stylized to fit the futuristic and cartoon-like art styles of the Sonic and Mario franchises respectively. The relay races and rowing are exclusive to the Wii version. [3] Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), Mario & Sonic at the Olympic Winter Games, Nintendo Fall Conference (Sonic In Brawl, plus new games), http://web.archive.org/web/20090628072558/https://www.eurogamer.net/articles/r_mariosonic_ds, Mario & Sonic at the Olympic Games, Not even bronze, Mario & Sonic at the Olympic Games Review, Mario & Sonic at The Olympic Games Review for Nintendo DS, Mario & Sonic at The Olympic Games Review for Nintendo Wii, NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million, Mario & Sonic at the Olympic Games hits 5 million in Global Sales. [38] Both versions were published by Nintendo for Japan (where it is known as Mario & Sonic at the Beijing Olympics (マリオ&ソニック AT 北京オリンピック))[29] and by Sega for North America, Europe and all other regions. This eventually started an annual series, with a new game every Olympic Games and/or Olympic Winter Games. Wii How Mario and Sonic get outfitted for the Olympics, Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition, https://sonic.fandom.com/wiki/Mario_%26_Sonic_at_the_Olympic_Games?oldid=2299608, This is Vector's first playable appearance since. [1][8] Each playable character has his or her own statistics which can serve as an advantage or disadvantage depending on the event. Donkey Kong and Silver were later made playable in following, In the track and field events, players can see. Mario & Sonic at the Olympic Games | Soundeffects Wiki | Fandom. [2] However, Eurogamer's Ellie Gibson noted that the lack of physical demand reduced the players' engrossment with the game. [4] GameDaily's Robert Workman called the background music "mostly forgettable". https://fantendo.fandom.com/wiki/Mario_&_Sonic_at_the_Dream_Olympic_Ga… The game is officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. Mario & Sonic at the Olympic Games Tokyo 2020 is a 2019 sports video game based on the 2020 Summer Olympics.It is the sixth game in the Mario & Sonic series, a crossover between Nintendo's Super Mario and Sega's Sonic the Hedgehog franchises, and the first since the Rio 2016 Olympic Games edition. Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. [15] Sega then requested Nintendo for permission to include Mario in the game, setting up the first matchup between their mascots. In the start menu, the player gets to choose which Olympics they would like to participate in. Divnich added "To the casual and social gamer, it didn't matter that the game received sub-70 Metacritic scores," the recognizable "Mario" and "Sonic" brand names participating in a recognizable action, "The Olympic Games," contributed to the game's US sales. Taking place in locations and using objects from older games of the Mario and Sonic series, Dream Events allow players to use the special abilities of characters and display dramatic moments in slow motion. Mario & Sonic at the Olympic Games may refer to: Mario & Sonic at the Olympic Games (Wii), the Wii version of the first installment in the Mario & Sonic series, released in 2007. Both reviewers favored the more complex objectives found in the fantasy events of the game, which shared attributes with that of the Mario sport games and archery. It's a sports game based off the Beijing 2008 Summer Olympics. Mario & Sonic at the Olympic Games Tokyo 2020 is a game for the Nintendo Switch based on the 2020 Summer Olympics. Community. Eight of these are from the Marioseries and eight which are from the Sonic the Hedgehog series. Mario & Sonic at the Olympic Games 2 is a brand new sports game Squeals. "Mario & Sonic in the Beijing Olympics"), is a sports game developed and published by Sega for North America and Europe and was published by Nintendo for Japan. All of these events are organized in the tournament and circuit modes. [4], Sonic at the Olympic Games is a Sonic-themed sports game for mobile phones released in June 2008. [27] Racjin and according to gaming site IGN, TOSE, a developer known to avoid crediting itself in its works, helped to develop Mario & Sonic. "Mario & Sonic at the Vancouver Olympics") is a 2009 sports video game developed by Sega. [46] The game went on to sell over two million units combined in the country. Here are the following face-offs: Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. [7][17] The president of Sega Europe stated that they originally planned a number of events, including judo, to fully epitomize the Olympics. [1][2] On the Wii, the events consist of using the motion sensor capabilities of the Wii Remote and Nunchuk attachment to control the actions of the on-screen character. DS Download Play is possible for those without an individual copy of the game, however the number of sports available is limited to six events and circuit mode is not available. Developer(s) This is a Mario & Sonic at the Olympic Summer Games The brand new from Mario & Sonic series with this game for the Nintendo 3DS, Nintendo Wii U and Nintendo Switch. Mario & Sonic at the Olympic Games (マリオ&ソニック in 北京オリンピック, Mario & Sonikku in Pekin Orinpikku?, lit. [4] Some aspects of the gameplay are computer controlled. [9], IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. [57][62] GameTrailers concluded that Mario & Sonic's lack of "polish and simplicity" leaves the improbable grouping of mascots as its main attraction when compared to other party video games released for the platform. [13], In just over three months of being released, Sega announced on March 5, 2008 that both versions have sold 5 million units worldwide combined. Input [76] The Wii and the 3DS games sold 3.28 million copies in the US and Europe by March 31, 2012. The Wii is an exception to the correlation that higher quality games lead to better sales as seen on the Xbox 360 and Sony's PlayStation 3. [2] It was the first official video game of the 2008 Summer Olympic Games to be released. [1] The Wii version has additional in-game characters taken from the console's Mii Channel, which allows the user to create a Mii, a customized avatar, that can be imported into games that support the feature. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. Cream the Rabbit: Good morning, Team Mario, Team Sonic! [50][51] The Nintendo DS version is the twenty-seventh best-selling game of Japan for 2008. Besides the characters from the Mario & Sonic games, Miis can also be used in the Wii version. Wii, Nintendo DS Mario & Sonic brings together the two title characters and fourteen more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. [6][14] Due to the inability to compete against other players online, Harris regarded Mario & Sonic at the Olympic Games' limited use of the Nintendo Wi-Fi Connection on the DS as a "missed opportunity". Many users of the internet from both fandom used think this game was an April Fools joke from Sega before it was eventually officially released.[4]. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Takashi Yuda It is the first official video game of the 2018 Summer Olympic Games to be released, with a more realistic sports game released by Sega in 2018. These environments are stylized to fit the art styles of the Mario & Sonic video games. Mario & Sonic at the Olympic Gameswas unarguably one the most surprising announcements in the history of the video game industry. [15][22] Both companies felt that the competitive sportsmanship of the Olympic Games provided an ideal choice as a setting for the once-rival mascots. Sega revealed in early October 2007 that Mario & Sonic at the Olympic Games release date schedule has been advanced by two weeks and the game has gone gold. The Wii version of this game was awarded as the best game of 2007 on its platform at the Games Convention in Leipzig. There are also a few randomly selected non-playable characters acting as referees or the audience for certain events. They were later given swimsuits in. In contrast, the DS version has cycling and five Dream Events—canoeing, boxing, basketball, long jump, and skeet shooting—not featured on the Wii version.[14]. There is also a statistic for stamina. For example, one of Mario's missions, beating Sonic, is more challenging here. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. Mario & Sonic at the Olympic Winter Games, EU 23 November 2007AUS 22 November 2007Nintendo DSJP 17 January 2008KO 26 June 2008NA 22 January 2008 EU 8 February 2008AUS 7 February 2008, Mario and Sonic compete for the Gold! [4] Both games have non-playable characters who serve as referees for particular events. Recent blog posts. [10], GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. [47] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units. Mario & Sonic at the Olympic Games is the first crossover title for the Mario and Sonic franchises. Games Biological Info Voice Actors Wikis 1 In the Mario series 2 In the Olympics 2.1 Rio 2016 3 Relationships 4 Gallery 5 Quotes 6 References 7 Trivia Main article: Rosalina (Rio) Rosalina has been hinted to be in Mario & Sonic at the Rio 2016 Olympic Games.1 Main article: Rosalina (Gallery) [26] He served as senior producer. [11][12] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units. The information, mini-games, and songs differ between Wii and Nintendo DS. Players assume the role of a Nintendo or Sega character, using the Wii Remote to mimic sports actions such as swinging a paddle. The game is officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. [39], Mario & Sonic at the Olympic Games was a commercial success;[40][41] in the first few months after its release, the game was on four separate occasions the top-selling game in the United Kingdom all-formats chart. Platform(s) However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity. The player can assume the role as one of these characters while competing against the others in numerous Olympic events as well as fantasy events. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there. They are divided into four categories: all-around, speed, power, and skill. It is the first installment on the Mario & Sonic series. "[6] Harris felt the DS version lost some relevance to its marginally superior Wii counterpart since had a similar design and released almost three months afterwards. [1] In the Single Match, players can choose to compete in each event individually. Mario & Sonic at the Olympic Games: PS4 Edition is an Olympic game exclusively for the PlayStation 4. The events can require a combination of speed, timing, and some strategy. WiiJP 22 November 2007[1]KO 29 May 2008NA 6 November 2007 EU 23 November 2007AUS 22 November 2007Nintendo DSJP 17 January 2008KO 26 June 2008NA 22 January 2008 EU 8 February 2008AUS 7 February 2008 [23] In another showing of the collaboration between the two companies, the game was predominantly developed by the Sega Sports R&D Department[24][25] of Sega Japan under the supervision of Shigeru Miyamoto. Following games include Mario & Sonic at the London 2012 Olympic Games for the Wii and Nintendo 3DS to honor the 2012 Summer Olympics, Mario & Sonic at th… Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. [13] It was released in 2007 in North America on November 6,[30] in Japan on November 22,[31] in Australia and in Europe on November 23,[32][33] and in Korea on May 29, 2008. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. Wii: Wii Optical Disc DS: DS Game Card Mario & Sonic at the Olympic Winter Games(マリオ&ソニック AT バンクーバーオリンピック Mario ando Sonikku atto Bankūbā Orinpikku?, Mario & Sonic at the Vancouver Olympics) is a sports game by Sega, published by Nintendo in Japan and by Sega in North America and Europe. [53] In July 2008, Simon Jeffrey, president of Sega of America, announced that Sega has sold approximately 10 million units worldwide combined of Mario & Sonic and showed interest in again collaborating with Nintendo to produce another game featuring the two companies' mascots. Each episode revolves around characters from "Super Mario" and "Sonic the Hedgehog" competing for the gold in Olympic events around the world. [62] Dan Hsu of Electronic Gaming Monthly mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game". The DS version uses the stylus and button controls. Mario and Sonic at the Olympic Games Wiki is a FANDOM Games Community. Mario & Sonic brings together the title characters and 14 more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. [5][66] Instead, the two companies threw Mario and Sonic into an Olympic-themed party video game,[57][67] a move which Tae Kim of GamePro criticized as "a marketing tool" to popularize the XXIX Olympic Games. 77,266 Pages. Wii: Wii Remote and Nunchuk DS: Touch screen The Wii game was awarded the "Best Wii game of 2007" at the Games Convention in Leipzig. They open it to find a retro video game systeminside with a letter that reads, "To Mario and Sonic with love, in commemoration of the Olympic … In addition to the following characters, the player can also play as their Mii. [52] In the same year for Australia, it is the eighth best-selling game while the Wii version is number four. Game Info Statistics Other Info. [68], GameSpot's Aaron Thomas rated the Wii version's motion control scheme as "uninteresting and occasionally frustrating". It is the first installment on the Mario & Sonic series. "[73], Mario & Sonic at the Olympic Winter Games is based on the 2010 Winter Olympics in Vancouver and released on the Wii and the Nintendo DS in October 2009,[74] sold 6.53 million copies in the US and Europe by March 31, 2010. To trivia questions is exaggerated the relay races and rowing are exclusive the. Sonic at the Olympic Winter Games Wi-Fi Connection to show the best and... 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